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Fire Pro Wrestling World for PS4 delivers a deep, customizable wrestling simulation featuring over 1000 moves, multiple match types including Deathmatch and MMA, and a robust personality system. With official NJPW licensing and online multiplayer, it offers a rich, strategic experience for wrestling fans craving both arcade excitement and authentic gameplay.

| ASIN | B07BKKSWKC |
| Best Sellers Rank | #28,211 in Video Games ( See Top 100 in Video Games ) #1,662 in PlayStation 4 Games |
| Compatible Video Game Console Models | Sony PlayStation 4 |
| Computer Platform | PlayStation 4 |
| Customer Reviews | 4.3 4.3 out of 5 stars (450) |
| Date First Available | March 23, 2018 |
| Department | All Ages |
| Genre | simulation-game-genre |
| Global Trade Identification Number | 00811800030032 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.4 ounces |
| Item model number | FP-03003-2 |
| Language | English |
| Manufacturer | Spike Chunsoft |
| Number of Players | 1-4 Players |
| Product Dimensions | 0.6 x 5.3 x 6.8 inches; 2.4 ounces |
| Publication Date | August 28, 2018 |
| Rated | Teen |
| Release date | August 28, 2018 |
| Type of item | Video Game |
| UPC | 811800030032 |
N**A
The most fun I’ve had with a wrestling game in years !! Now RELEASE IT FOR THE SWITCH !
The reviewer below complaining about not being about to download created wrestlers clearly has problems following instructions, because that aspect of the game works perfectly : you sign in via your PlayStation network in the “FPW NET” part of Edit Mode. Click the subscribe button next to any wrestlers/ring designs/referees you want, restart the game, and ta-da ! All of your selected wrestlers will be available to be sorted into any promotions/stables you like. The game itself is fantastic. Way better than anything 2K has ever put out. Definitely more of an arcade/fighting game feel at times, but still very much wrestling with a DEEP amount of gameplays mode. Once you get the knack for the timing, you’ll have a blast. I haven’t played the series since the Game Boy Advanxe Days, and it took me only a short amount of time to get accustomed to the gameplay. Buy this now if you have a PS4 and you love wrestling. And please - dear god - RELEASE THIS FOR THE SWITCH!
D**N
Steep but rewarding learning curve
This is the best wrestling game ever released in America. And having the New Japan Pro Wrestling license makes it even better. This game series has been around forever because of one very important reason: The core experience is nearly perfect. The way your offensive/defensive/return style/parameters all play together with your moveset and the advanced computer logic creates the perfect wrestling simulation experience. Anyone dismissing this game due to the 2D graphics is missing out on an incredibly fulfilling game. Yes, you have to go through mission mode to learn how to play if you're a newbie... and you will have to play intelligently. Once you get over the steep but rewarding learning curve, you'll be well on your way to understanding why Fire Pro Wrestling is such a legendary series. AND NOW IT'S IN ENGLISH AND HAS AN OFFICIAL NJPW LICENSE! Is this real life? 5 Stars
M**K
The champion of wrestling games
A classic. With thousands of free public workshop items this is the largest best supported wrestling game ever made. It’s an acquired taste, but I would never give my copy up.
S**N
Great to see Fire Pro on a current gen console
If you're looking for an alternative to the other major wrestling game on the market, you won't go wrong here. It's Fire Pro, in its purest form, brought to the PS4 - after spending a year on Steam in Early Access. Good amount of wrestlers to start with, a TON of custom content to find and download through the in-game browser (which connects to an outside FPW website), great moves, controls, the works. It is WILDLY different from the 2K wrestling games, and it has a moderate learning curve, but if you're looking for something different in your wrestling games, this is a great game to get.
S**.
good game, but there was room for improvement
For my first review of the new decade (I missed writing any for the last month of last decade!), I decided to review this game. The first thing I'll say is that I'm not writing this review as a hardcore fan of FP or NJPW. Although I susally like wrestling GAMES, I don't really follow Japanese wrestling (for that matter, I don't really follow American wrestling anymore!), and the only other FP game I've ever had (or played) is FPW Returns for PS2. I do like this game, although I don't think it's as close to "perfect" as I've read; there are a number of things that I think could have been better. While the fact that this game has the NJPW license (as far as I know, it's the first FP game to have ANY actual wrestling company license) may be a huge plus to a lot of people, to me it doesn't really matter, since I don't really keep up with wrestling anyway. I suppose the roster is a very good size, with all of the NJPW guys and the "SWA" ones (whom people seem to have a tendency to ignore, at least in their reviews). However, when compared to the literally HUNDREDS of wrestlers on the PS2 game (which I believe came out a little over a decade before this one), the size of it doesn't seem particularly impressive, at least not to me. Also, while that other game didn't have any real-life NAMES on it, many of the wrestlers on it were clearly based on real guys, including many WCW and WWF/E ones (some of my personal favorites among them). I personally think that the roster of that game, even though it's an "older" game for a two-generations-old system, FAR outdoes that of this one. Of course, if I were an NJPW fan, the fact that this game has those NJPW guys (under their real names) might make the roster appeal to me more for that. And yes, you can create (and download other people's CAWs of) missing wrestlers for this game, which is cool, but if the guys had been on it from the start, that would have been much cooler, even if they did have "fake" names! As for the graphics, which are in the trademark FP 2D style, I do think they're kind of neat, and that people shouldn't bulldoze or ignore the game because of them. While a change to larger, 3D wrestler graphics might allow them to be more detailed and look more realistic, the more "retro" 2D ones ARE kind of a nice change of pace from (and make an interesting contrast to) those of the MANY WWE games that have been put out for the PS3 and/or PS4 (and systems I don't have). As far as the wrestling controls (and the "learning curve" that has been written of), it seems to me that the hardest thing to get down is the timing --- I still can't say that I have it "down"! In my experience (which may be different from other players'), trying to do moves at EXACTLY the right moment can be infuriating, at least when you're fighting (or TRYING to fight) an AI opponent, and the AI keeps wailing away on you as you miss executing moves. In fact, I played through the "basic moves" tutorials in Mission Mode, and some of those were rather challenging for me even though the "trainer" doesn't really fight you like in a real match! (You get body-slammed if you miss getting a move off in time.) My bro and I had played a few one-on-one matches beforehand (which was much more enjoyable), and we had actually figured out some of the stuff ourselves by experimenting. (I haven't tried playing in the Fighting Road or League Match modes.) I think the PS2 game had the same or similar controls, but I don't recall getting so frustrated with the timing on it; then again, it's been a long time since I messed with that game, and I didn't often play against the AI. I usually prefer to play wrestling games, including this one, with (or against) other humans rather than the AI. I haven't really messed with this game's create modes, except a bit under "Edit Wrestler" (forgive me if I don't get the names of modes and options exactly right in this review!), and I haven't (yet) completed any CAWs. It's cool that you can give a CAW four outfits, but I find the selection of designs available to use on them to be kind of limited. (A few of the existing wrestlers on the game [from NJPW] have three outfits, while others have two, and a few only have one; ALL of the SWA guys only have one. On FPW Returns, ALL of the guys had FOUR outits --- another thing that I think that game does better!) The CAW process is (or can be) pretty involved, as there are LOTS of things to set: parameters, skills, moves, etc. I can see how some people may prefer to download other people's CAWs rather than go through the very extensive process of making their own and setting everything themselves. (It's possible for a CAW mode to be too limiting, but maybe it's also possible for it to be a bit too deep!) As for the other things you can create, like ring designs and refs, I don't really care about that stuff myself. While I've mentioned downloading CAWs a couple of times, I haven't yet pointed out the fact that the process of downloading them and making them "usable" is kind of cryptic. As far as I can tell, there are NO in-game instructions on all of the (really too many) steps you have to take to proceed. Here they are: 1) Select the "FPW NET" option under the "Edit Mode" options; 2) Select "View Creations" (or whatever the option is called --- it's the first one), which will take you to where you download wrestlers (and other stuff) from; 3) "Subscribe" to the CAW(s) you want; 4) This is probably the most "hidden" step: RESTART the game. The CAW(s) you selected will now download. But you STILL can't use the CAW(s) just yet. That's the end of the actual downloading part of the process, but now there's something ELSE you have to do: assign the CAW(s) to a roster (or rosters), which is done (this is the way *I* found, anyway) under the "Transfer Wrestler" option under the "Edit Team" option in "Edit Mode." Got all that? (The CAW[s] will be under the "Retire" category.) Now you can FINALLY use the CAW(s). I really can't blame anyone for being confused by this not-really-clear and kind-of ridiculous process, and possibly even thinking the CAWs don't download. I REALLY think the developers could have implemented this downloading feature better, especially when it comes to CAWs. It's cool that the game lets you do this (and from what I've read, there are unlimited slots for creations!), but how it works is kind of bonkers, especially the part about restarting the game! There are some other things I could discuss, like the many types of matches and the unfortunate fact that the Fire Promoter mode (which I'll probably get), as well as some wrestlers, are "for-money" DLC (that first item being about $20!), but this review will be a book before much longer (sorry), so I'll begin wrapping it up here by saying that I think this is a good game (though as with any wrestling game, it's perhaps better to play with and against friends and family), but I think there was room for improvement. And keep in mind that all this is coming from someone who isn't a die-hard FP or NJPW fan! (I don't know how much that fact might or might not help...)
D**R
Best Of The Best
The king of the ring has returned. This is the perfect wrestling game. I love the art style but some people won't be able to get past it and that's a shame. This has and will always be the greatest wrestling video game series ever created. It's fun, deep, and gives you so many customization options that you'll never get bored.
J**D
The Greatest has returned
I can't even begin to explain how happy I am that this series has returned. I've been a fan of and playing the various incarnations of this series over the various systems for over 20 years and I can honestly say they've been some of the best game times I've ever had. It may not has the elegant visuals of the WWE 2K series but the game play is unmatched and the play actually comes across far closer to anything you might see on tv....it never just goes through the motions. In the past week it's been out there are over 6000 edits based on real wrestlers are uploaded to their site and more are constantly being added. Make your own fed. Play. Sim matches. Have fun. Go on Victory Road to win the IWGP Championship. Have a steel cage match. Endure a barb wire death match. Enter the Octagon. Rumbles, every variety of tag match. This is a game you'll be playing for years not months
J**T
Fire Pro Wrestling World to put it succinctly is 'Better than the rest.' The Fire Pro Wrestling series found its beginning back in 1989, the brainchild of Japanese programmer Masato Masuda who had already made waves in the video game industry programming the critical and commercial success 'Pro Wrestling' on the Nintendo Entertainment System. A much beloved title for oldschool gamers and wrestling fans alike. When Fire Pro Wrestling made its debut on the market, no one would have any idea of the significance the series would have over an entire genre of games and yet remain completely niche and almost unknown to all but the most dedicated western audiences. In truth, Fire Pro Wrestling is the father of modern wrestling games, innovating and refining many of the features we see in the games today. To fully grasp the impact the Fire Pro Wrestling series has had over the wrestling game genre, we have to look at how two completely different cultures view Professional Wrestling in its entirety. While Pro Wrestling in the West has relied heavily on pageantry and characters to get over; Japanese wrestling is viewed as a legitimate sport, covered by the press and sports media. The ring drama does not unfold over a microphone or through awkward skits, but rather in-ring storytelling and match psychology. This is where the fundamental difference between Western and Japanese developers have differed over the years in the wrestling game content they produce. Western wrestling games have always relied heavily upon licenses and a particular brand to sell units. It never really mattered if the games were actually any good. Button mashing an opponents lifebar into oblivion while manipulating the cardboard cut out likeness of a real superstar has been the bread and butter staple of western wrestling games for decades. We loved it, and we continued to buy each installment of each licensed game, but ultimately were left with shallow gameplay and a complete lack of in-ring drama from developers who either didn't care or didn't understand pro wrestling, and some would argue, still don't. Then along came the Fire Pro series. Through its early installments it began to build upon certain gameplay fundamentals. Unlicensed and unbranded, the series crammed the rosters with the likenesses of real wrestler and real promotions and focused solely on developing gameplay as the foundation the series would build upon through each installment. Gameplay and customization is unequivocally the flame that has sustained the Fire Pro series from 1989 to 2017. Giving players the tools not to beat a lifebar out of an opponent and slap on a guarunteed pinfall, but to actually tell their own stories with their own characters through their own preferred style of grappling. The Fire Pro series was the first series to personalize its rosters with their own statistical parameters, utilize a customizable logic system and incorporate what we now consider basic features in a wrestling game such as stamina, fatigue and limb damage. Now Spike-Chunsoft have given the fans a new toybox to create in, and plan to throw in plenty of additional features as time progresses. With additional logo and ring editors entire promotions will rise and fall within the community and thousands of real and fictional wrestlers, grapplers and even MMA fighters will thrive and compete. One of the staples of the Fire Pro series has been its minimalist presentation. The 2d graphics, simple introductions and focus on in ring action over amateur theatrics; while not necessarily appealing to the younger gamers of today, still remain colorful and beautifully hand animated. Many long time fans of the series also believe the 2d base allows for far more creative freedom in the editing process as well. And creative freedom is what Fire Pro is all about. Molding your own unique vision, limited only by your imagination and not the lame narrative of some stooge writer. Fire Pro has a soul and is developed as a labor of love for fans, by fans, and is not just the annual mediocre churnout of a corporate brand. The series isn't for everyone, but does boast an insanely hardcore following that even includes some of the wrestlers whose Fire Pro counterparts have appeared throughout the storied series. Some people are perfectly content with the offerings of the licensed brands; but those who love the Fire Pro series love it a lot and we owe a huge debt of gratitude to Tomoyuki Matsumoto, Tomozou Kantaku and all the developers at Spike-Chunsoft who have made this labor of love a reality at long last. With a PS4 console release on the way, it is safe to say many of us will be running across eachother on both platforms. My Personal Fire Pro Wrestling history includes: Fire Pro Wrestling G Fire Pro Wrestlng D Fire Pro Wrestling Z Fire Pro Wrestling Returns (Japanese Edition) Fire Pro Wrestling Returns (Agetec Edition) Fire Pro Wrestling World (PC) and eventually, Fire Pro Wrestling World (PS4)
M**6
Fue revivir esos buenos tiempos de juego en SNES o PS2 con el Super Fire Pro Wrestling X, mismo concepto con gráficos más definidos pero conservando el estilo clásico. Con un apartado de edición que brinda gran versatilidad de crear nuevos luchadores, con una enorme cantidad de características, atuendos y movimientos o con la gran facilidad de descargar los ya creados por los fans mediante firepro-w.com vinculando la cuenta de PSN, así tener la posibilidad implementar luchadores de todo el mundo (como es el caso de los luchadores mexicanos). Con gran factor de replay, es una compra obligada para los que somos fans.
A**M
Great game for wrestling fans! Has the old school gaming look and feel. Customizing characters is an awesome touch! The one downfall is the fighting style you seem to have to be at the perfect angle to pull the moves off. Besides that cool game!
L**Z
Muy entretenido y la inclusión de NJPW le da un gran plus. Eso si, para tener una experiencia más completa, en mi opinión, se debe comprar todo el DLC en la PS Store.
S**E
NJPW Fan's the game is a must own fans of Wrestling period this is a must own i have not had this much fun with a wrestling game in ages.However there is little things missing here and there i would of liked to have seen maybe in a future update but deffinitly a must own for any Wrestling fan.
Trustpilot
2 months ago
3 weeks ago