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🚂 Claim your route to victory with the ultimate French expansion!
The Days of Wonder Ticket to Ride France Expansion adds a rich new map featuring French cities and landmarks, plus a double-sided board including the Old West map. Designed for 2-6 players aged 8+, it offers 64 track pieces and new trains to extend your original Ticket to Ride or Europe game. With quick-to-learn rules and 30-60 minute playtime, it’s a perfect blend of cultural immersion and strategic fun for family and friends.


| ASIN | B077697S51 |
| Age Range Description | Kid |
| Are Batteries Required | No |
| Best Sellers Rank | 122,313 in Toys & Games ( See Top 100 in Toys & Games ) 2,550 in Board Games (Toys & Games) |
| Brand Name | Asmodee |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Colour | Mixed Colours |
| Country Of Origin | Germany |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 4.8 out of 5 stars (1,271) |
| Edition | Standard Edition |
| Educational Objective | Enhance strategic thinking, planning, and cultural awareness |
| Estimated Playing Time | 60 Minutes |
| Expansion For | Ticket to Ride, Ticket to Ride Europe |
| Game Mechanics | area control, modular board, player interaction |
| Genre | Strategy |
| Global Trade Identification Number | 00824968721285 |
| Included Components | 1 x Double-Sided Board, 64 x Track Pieces, 1 x New Set of Trains, 18 x Cities, 1 x Alvin the Alien Marker, 1 x Set of Tickets, 1 x Rulebook |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 30.5 x 30 x 6.4 centimetres |
| Item Type Name | ehf not applicable |
| Item Weight | 1.62 Kilograms |
| Language | English |
| Manufacturer | Days of Wonder |
| Manufacturer Part Number | DO7228 |
| Material Type | Cardboard |
| Maximum Age Recommendation | 1000.0 |
| Minimum Age Recomendation | 8 |
| Minimum Age Recommendation | 96.0 |
| Model Number | DO7228 |
| Number of Items | 1 |
| Number of Players | 6 |
| Operation Mode | manual |
| Power Source | Manual |
| Rulebook Availability | Printed Included |
| Set Name | France & Old West |
| Size | Medium |
| Sub Brand | Alien |
| Subject Character | Cars |
| Supported Battery Types | No batteries required |
| Theme | Adventure |
| UPC | 824968721285 |
| Unit Count | 1.0 count |
A**N
Great boardgame
We love ticket to ride but beware that this is the "expansion" game. You must have the original game to have all the pieces to play. If you are a fan of the original two versions of the game (Europe / USA), then an expansion game adds different destinations and rules. Lots of fun.
A**R
Great add on for a great game
Great add on for a great game - ticket to ride with the added maps etc never get tiring to play
A**S
A great Expansion with interesting variant play.
If you have played other ticket to rides and wanted a variant that changed your play styles both sides of this board will interest you.
L**H
Five Stars
An interesting take on a fabulous game, ticket to ride gives you a different game every game!
K**S
Good for when you fancy a bit more complication to the game
Good addition with the added rules making it a lot more tactical than the original. Not for everyone, but I enjoy the extra challenge.
N**A
another brilliant game
another brilliant game from Days of Wonder with a double sided board so two games in one
B**N
Great
Great variation on the Ticket to Ride theme. Interesting mechanic increases longevity.
L**C
Five Stars
Great addition to a fab game
M**.
Les 2 côtés du jeux (Old West & France) se jouent de façon très différente, donc c'est vrai chouette! Attention: il vous faut aussi avoir un des jeux de base (Amérique du Nord, Europe ou Allemagne) pour pouvoir jouer à celui-ci, car les cartes wagons et les wagons n'y sont pas.
E**R
*Old West -- absolutely 5 stars, instantly one of our favorite TTR maps.* Old West is a little different from typical TTR, in a couple of ways. It allows 6 individuals to play; you can't play unconnected trains; and you can get points from trains played by other players. You claim a "city center" at the beginning of the game, and you play from there. Once you've built your first route, you can split off in whatever direction you like... but any route you claim has to be connected to a previous route. This makes reaching your destination cities a bit stressful, especially if one of your opponents seems to be heading to the same area on the map. The "city centers" are not only your starting point, they also signify "ownership" of a city. If anyone plays a route into that city, *you* get the points. Billy played a 4-space route into your city center? That's 7 points for you, and zero points for Billy. We really like this map because it forces interaction between players, and it adds quite a bit of drama to the game, and of course because it can be played with 6 people (the only map that allows for 6 individual players). *France -- a solid addition to TTR, and definitely interesting... but the "building" phase gets old.* France adds a brand-new element to TTR: track-building. Most of the routes on the board have no color. The color is assigned by the players. Every time you draw train cards, you have to "build" track somewhere on the board. You choose the color and the length, from a limited selection of track pieces. There's only one 4-space and 5-space track piece for each color, but multiple 2-space and 3-space track pieces. This track-building element is exciting at first, and it can add some player interaction because anyone can play on track, once it's built. If you build a 3-space orange route, and your opponent has 3 orange train cards... they can claim that route before you do. However, we found that as the game gets down to about 10 trains left, the track-building gets pretty old. At that point, you really just want to grab the train cards you need to complete your trips before someone ends the game. Being forced to build track when you don't want to is a bit annoying. (Also, organizing the track pieces adds time to the game setup). We still enjoy France, but we've run into "track-building fatigue" every time we play. Because of that, it doesn't get played too often. *** Overall, this is a 5-star expansion, despite our issues with France's track-building. Old West is an amazing addition to any Ticket to Ride library. Keep in mind this is an expansion and you will need your own train cards and train pieces, from TTR USA or TTR Europe.
F**Y
Super jeu, qualité impeccable et très bon prix
R**O
Adorei a expansão!
C**S
Bei ZuZ Frankreich gilt es, durch farbige Gleise erst mal zu bestimmen, mit welcher Farbe eine Strecke gespielt werden muss. Das macht man als einen Spielzug. Dann muss man warten, bis man wieder dran ist, und kann erst ab der nächsten Runde die Strecke mit Waggons spielen, auch wie üblich mit Wagenkarten. Doch kann auch jeder andere Spieler die Gleiskarten ablösen. Das Prinzip macht das Spiel spannend, denn schon früh ist der Punkt erreicht, dass man nicht weiß, welche Gleisfarbe angebracht wäre und sich seherische Kräfte wünscht. Gleise einfach irgendwo anlegen ist oft keine Option, denn a) braucht man mindestens drei Runden für eine Strecke legen (Wagenkarten ziehen, Gleisfarbe bestimmten, Waggons legen) und b) gibt es pro Farbe und Gleislänge nur abgezählte Anzahl (sind die bereits auf dem Feld, müssen diese erst abgelöst werden, damit sie wieder ins Spiel zurück kehren) Frankreich ist die erste Variante, bei der bei uns gerne mal offen ausgelegte Joker liegen bleiben zugunsten von Farbwagenkarten. Wir sind begeistert von dieser Variante. Neben der Schweizer (im Sinne von „normaler“ Variante) ist die unser Favorit für Variante mit Pep. Daumen hoch, volle Punktzahl und unbedingte Kaufempfehlung.
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