

Level Up! The Guide to Great Video Game Design [Rogers, Scott] on desertcart.com. *FREE* shipping on qualifying offers. Level Up! The Guide to Great Video Game Design Review: Great start - This book is a great start for gamers looking to get into game design. Teaches you the basics, the good and bad. Even if you aren’t looking to be a game designer, still a good read with lessons to be learned. Review: Excellent - As a game producer, this is my resource for game design. - Gives foundations for building upon great ideas. - Great illustrations to get the point across. - Entertaining read in general!
| Best Sellers Rank | #313,313 in Books ( See Top 100 in Books ) #62 in Software Design & Engineering #69 in Computer & Video Game Design #309 in Software Development (Books) |
| Customer Reviews | 4.6 4.6 out of 5 stars (821) |
| Dimensions | 7.5 x 1.2 x 9.4 inches |
| Edition | 2nd |
| ISBN-10 | 1118877160 |
| ISBN-13 | 978-1118877166 |
| Item Weight | 2 pounds |
| Language | English |
| Print length | 560 pages |
| Publication date | April 28, 2014 |
| Publisher | Wiley |
S**I
Great start
This book is a great start for gamers looking to get into game design. Teaches you the basics, the good and bad. Even if you aren’t looking to be a game designer, still a good read with lessons to be learned.
J**O
Excellent
As a game producer, this is my resource for game design. - Gives foundations for building upon great ideas. - Great illustrations to get the point across. - Entertaining read in general!
D**D
Great book!
Great info! Would recommend to any budding game developer.
Y**I
Great for beginners!
this book is a light read and offers a good overview on the entirety of the game design process. it helped me grasp the overwhelming task of creating a game, and by laying things on the table in a plain and orderly fashion made the endeavor seem a little less intimidating. It is a very practicle book and offers some very useful "hands on" tips. that being said it is built around designing a platformer and while it offers tips that are applicable for other genres, it is relatively thin on game design theory. So. great book for starters - less so for more experienced game designers and enthusiasts wanting to hone and deepen their skill as game creators, and experience fabricators.
D**R
Level Up your Game Design Skills
This book is very informative and a surprisingly fun read, a useful guide for professional or future game designers. It is over 500 pages covering a variety of topics of including: history, game genres, level design, story telling, controls, beat charts and pitches to name a few. There are several thorough lists breaking down all the types of: enemies, mechanisms, hazards, weapons, power ups, puzzles, themes, locations and more. Throughout the book he gives first-hand knowledge of his experiences and learnings, and references various examples of games to communicate the message. (Now I have a much longer list of games I want to play). With personal stories, humor and simple illustrations it remains fun to read to the last page.
E**R
Informative and Adaptable
While the author obviously had a specific mind set when writing the book, I feel they really did open their minds in their second edition. It makes the book entertaining and broadly informative. Instead of focusing on specific niches in the game dev industry they focus on broad overarching lessons that anybody could use.
C**L
An absolutely wonderful book on game design
An absolutely wonderful book on game design. If you've read the book "Making Comics" by Scott McCloud, you'll feel right at home reading this one. It really is just excellent. It's kind of funny to see how many suggestions in the book aren't adhered to by some developers. Good starting point for people new to game design and a great guide to looking at games differently for reviewers.
D**G
Great For Class
This text has been a staple of our classroom studies for years. It's a great primer for aspiring game developers.
F**L
Tanto si eres un profesional del diseño de videojuegos, como si eres un entusiasta, o un amateur que tiene ganas de experimentar con el arte de crear videojuegos desde el principio, ESTE es tu libro. Es una guía para llevarte en la dirección correcta. Marca algunas pautas a seguir, pero no es un libro muy técnico. Enseña la esencia para llevarte a desarrollar cualquier videojuego. Señala el camino. Y además es entretenidísimo. Por supuesto hay que saber inglés. Pero es un MUST HAVE en toda regla. Todos los diseñadores deben tenerlo en la estantería y consultarlo. Es asequible y cercano. No puedo decir nada más de este libro, sólo una cosa: Si quieres desarrollar y quieres aprender, no lo dudes ni un instante. No te arrepentirás para nada.
J**.
Bought this for Gamer as a gift. They loved it. Good size.
T**O
Level Up!, do Scott Rogers, é simplesmente incrível. O autor realmente te passa as noções da indústria, e é possível perceber que isto está vindo de quem realmente entende do que está falando e é da área há muito tempo. Não é a toa que o livro é usado como uma das principais referências em diversos cursos ligados ao desenvolvimento/design de jogos.
G**.
Truly a tour into the life of a game designer, advice, notions, teachings, tips and tricks.
L**.
Ce livre est une merveille absolue. Il est écris par un vrai professionnel du métier et avec un grand sens de l'humour, ça qui fait le manuel un plaisir à lire. Le manuel est très complet, il couvre tous les aspects de la conception et planification des jeux de vidéo de principe à fin et donne des exemples pratiques pour bien expliquer tous les concepts. Je recommande vivement ce livre.
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