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๐ Elevate your reality with the VIVE Pro 2 โ where clarity meets comfort in VR mastery.
The HTC VIVE Pro 2 Virtual Reality System delivers industry-leading immersion with its dual LCD 5K resolution (4896x2448), expansive 120ยฐ field of view, and ultra-smooth 120Hz refresh rate. Designed for professionals and serious gamers, it features ergonomic adjustability including IPD tuning and a balanced fit for extended use. Compatible with SteamVR, it includes Base Station 2.0 sensors and wireless controllers, making it a top-tier choice for high-fidelity PC VR experiences.












| ASIN | B09FPCT3H8 |
| Additional Features | 5K resolution, wide 120-degree field of view, 120Hz refresh rate, SteamVR compatibility, 3D Spatial Sound with Hi-Res Headphones, wireless controllers |
| Age Range Description | Adult |
| Battery Average Life | 6 Hours |
| Best Sellers Rank | #8,720 in Video Games ( See Top 100 in Video Games ) #129 in PC-compatible Games |
| Brand | HTC |
| Built-In Media | HTC VIVE Pro 2 VR Headset, x Base Station 2.0 Sensors, Wireless Controllers |
| Color | black |
| Compatible Devices | SteamVR, VIVE |
| Connectivity Technology | USB, DisplayPort |
| Connector Type | USB Type C |
| Controller Type | Wireless |
| Customer Reviews | 3.7 3.7 out of 5 stars (530) |
| Display Refresh Rate in Hertz | 120 |
| Display Resolution Maximum | 4896x2448 |
| Display Type | LCD |
| Field Of View | 120 Degrees |
| Item Dimensions D x W x H | 9.3"D x 14.7"W x 13.6"H |
| Item Weight | 13 Pounds |
| Manufacturer | HTC America |
| Mfr Part Number | 99HASZ011-00 |
| Model Name | VIVE Pro 2 |
| Model Number | VIVE Pro 2 |
| Operating System | Windows |
| Platform | Windows |
| Resolution | 4896 x 2448 |
| Screen Size | 6 Inches |
| Sensor Technology | G-Sensor, Gyroscope, Proximity, IPD |
| Specific Uses For Product | Gaming |
| UPC | 821793052614 821793053154 |
| Warranty Description | If you'd like a copy of the manufacturer's warranty for a product found on Amazon.com, you can contact the manufacturer directly or visit their website for more information. Manufacturer's warranties may not apply in all cases, depending on factors like the use of the product, where the product was purchased, or who you purchased the product from. Please review the warranty carefully, and contact โฆ |
| Warranty Type | Full Warranty |
J**R
An Definite Upgrade from the Vive Pro Original
I bought this because the Vive Pro I have works fine, is easy to use, and has operated without failure since I bought it a while ago. But yeah, the display is dated. So I upgraded to this Vive Pro 2. I bought the "headset only" because everything else I had (controllers, base stations) work 4.0 with the new headset (verified). So I saved a bunch. It is noticeably better in resolution with a lot less pixelization than the original. Instruments in cockpits are now readable. Sure its not as good as some units out there right now, but for $499, this upgrade works GREAT for me and is WELL WORTH the price. Big plus is that the new power "box" has an ON/OFF switch that allows you to turn the headset off when you aren't using it. No more pulling the plug like the original. The headset itself is WAY MORE secure on my head. It fits great and does not move around at all or have noticeable gaps around the base of the eyes. The attached earphones are also a big plus from the original. All around, this headset is a better designed unit. Of note: This headset requires more GPU and memory. My original Vive Pro worked fine with 3 monitors hooked up along with the headset to the GPU. When I replaced it with the Pro 2, I got an error. Had to downgrade the resolution a bit to work. Also the connection will NOT work with HDMI. Be aware of that. Converters are provided so you can use the display ports, but converting to HDMI does not work.
R**K
Honestly Disappointed on Many Levels
I'm upgrading from a Oculus Rift S and settled on the HTC Vive Pro 2 (Pro 2) because it offered the highest resolution available and I very much wanted to eliminate the so called "screen door effect" that really deprived me of a fuller sense of immersion with the Rift S. While I must admit that the Pro 2 display is a huge step up in a million ways, I have some serious gripes that I think will see me returning the Pro 2 for something else. 1. All VR headsets have lenses that will have halos or rings, but these are much more noticeable on the Pro 2. If an in game beam of light or an especially bright scene is displayed, these rings create glares and halos and all sorts of visual anomalies. 2. Those same rings and halos are visible whenever my eyes drift from the lenses sweet spot. Much more so than was the case with the Rift S. 3. The supposedly adjustable IDP doesn't seem to improve or make worse the quality of the image displayed. I can swing from 60mm to 73mm and fail to see or feel a difference All of the above issues make me wonder if I just got a defective headset or something. Alas, my issues don't end here. 1. SteamVR crashes a lot. Like I mean a whole F******* lot. If a game doesn't crash at least twice while trying to load a game or every time you pull up the SteamVR overlay in game, it's a precious miracle right up there with the conception of Christ himself. Super frustrating and I'm not sure if this falls on Steam, HTC, or is just an inherent compatibility issue. I'm running a Ryzen 7 5800x at 4.9 Ghz, RTX 3080Ti, and 64GB of RAM, so I'm sure I've got the chutzpah to run things just fine on the PC side. 2. The Pro 2 controllers suck more than a black hole. No game can escape just how awful these things are. Just about every game wants you to have a joystick and at least A and B buttons. HTC decided to do away with these altogether which makes some games incredibly difficult and unintuitive to play. In some instances I have utter failed to find a way to work around some of the wonkiness. It also appears to me that many games are designed with the superior Valve Index controllers in mind. At this point I am questioning my sanity and wondering if I should plunk down another $300 on a set of Index controllers, but when you are already $1500 in the hole, what's another $300 right? Yeah naw... I think I'm going to cut my losses, return the Pro 2, and forget that I even wanted to upgrade as this point. It's going to take a lot of effort and money to get back to a point of playability and even then, I'm going to be dealing with lense issues that just are unfixable. Honestly, the issues I seem to be having are inherent to the design of the headset and lenses themselves.
R**H
Upgrading to the Vive Pro 2 headset is not that difficult.
Upgrade from a Vive Pro to the Vive Pro 2. Worked with my Gen 1 controllers and trackers. The difference in quality is significant. I use my VR for DCS World VR. I recently upgraded my PC from an Intel i9 Gen 9 to an AMD Ryzen 9950, 128 GB RAM, and kept my ZOTA RTX 4090. I decided to make the upgrade to the Pro 2 because the original Vive Pro worked like a champ and need to stay with PC based VR. It was not a plug and play upgrade. The new VR set uses a Display port plug vice the HDMI from the older Vive Pro. I had to adjust for that. My RTX 4090 has 3 DPorts and one HDMI port. Then I had to uninstall all previously installed VR drivers and Steam VR. I installed the new Vive VR Manager bridges between the VR headset and the Steam VR app. Then I reinstalled SteamVR. I run three monitors when not in VR. When I started the Vive Manager it told me it was unable to support more then 2 monitors. So before I start the VR manager I have to go into the NVidia app and disable one of my monitors to run it. I would think that I have enough compute to manage it all but the Vive manager does not think so. My GPU and CPU are running at about 10% at any given time. I still don't understand that. Overall I am satisfied with the VR upgrade the Vive Pro 2 gave me.
A**5
Amazing headset!
Amazing headset, beautiful quality and works flawlessly with Valve Index controllers!
D**I
Not worth the money
This is the first review I have ever written on Amazon after purchasing probably hundreds of products. I truly hope it will help others. I am an experienced VR user, having bought the Oculus Rift shortly after its introduction in 2016 and moved up to the Rift S in 2019. I almost exclusively use VR for auto racing and flight sims. My computer is an i9-7980XE with an Nvidia GTX 2080ti, which should be able to exploit the capabilities of just about any VR rig. With its superior resolution, I thought I would try to step up to the Vive Pro 2. I read at least 100 reviews before taking the plunge. I was very disappointed. The improved resolution reduces the "screen door effect" somewhat, but in terms of overall image and clarity, the Vive Pro 2 was no better than my Rift S (which I do super sample at 1.7). The focal "sweet spot" seemed smaller and the clarity of the image at a distance (crucial for racing and flight sims) actually seemed somewhat worse. The Pro 2 is indeed expensive. I found it heavier and less comfortable than the Rift S and, of course, it requires base stations, which the Oculus does not. I have returned the Vive Pro 2. It may be a good unit for uses other than racing or flight sims. Those who are buying for the first time may want to consider the Oculus Quest2 or HP Reverb G2. Generally though, it seems that those of us who wish to upgrade should wait for the next generation of headsets, hopefully with better lenses than the Fresnel lenses still used in the Vive Pro 2.
A**X
Superb screens quality. But its features and quirks are bested by other headsets.
Before I had gotten the Vive Pro 2 headset, I had used an Oculus Rift CV1 before it. The Vive Pro 2 has some of the best screens on the market. Screen door effect is almost entirely non-existent. If you were born with some magical ability to see things with amazing clarity, or essentially have superhuman 20/20, you may be able to see screen door. But for the most part, I could not see it. It's basically non-existent to me. The picture quality is similar to that of a 2K gaming monitor, but a little better as each eye is 2448x2448. Because the screens use liquid crystal displays, or LCD, blacks aren't as good as they would appear on my Oculus Rift CV1; The CV1 uses AMOLED displays, which display accurate colors with great blacks. On the Vive Pro 2, however, blacks are washed out. But bright colors remain prevalent. There is also a quirk on the screens. If you were to point the headset straight and move your eyes only, other parts of the screen becomes blurry and only detail within your paracentral and near-peripheral vision are the main selling points of this headset. I do enjoy other features of the headset, such as being able to move the front of the headset forwards or backwards to either let more air circulate within the face area (as there are vents at the bottom), or fit prescription glasses inside. I would be careful of the Fresnel lenses, though. There is also a button at the side that can act as a temporary controller whenever your VR controllers die and don't feel like taking it off. Speaking of taking off the headset, the headset strap does not move forwards or backwards unless you're turning the knob at the back. It does a little bit because of foam padding, but it's not much. The strap is very bulky and its stock foam padding are horrendous. I would advise buying new foam replacements from VR Cover for both the front face cover and strap paddings, which would be an extra $60. The headset does come with two cameras at the front, similar to the Valve Index headset where it could used for developing purposes. But also as a pass-through camera whenever you need to see what's outside your headset without having to take it off. There are rubber covers around the nose bridge area that blocks all light from entering into the face area. The vents I had mentioned earlier provide some air flow within that small space, so it's fine. The headset radiates lots of heat when in use. I use a program called Vive Console, which is necessary to power on the Vive Pro 2 headset, that has settings for which display preset I'd want to choose. I chose Extreme, which boasts 4896x2448 @ 120 Hz. Not only the heat from my headset makes my face hot, but also my computer. Think of it as having two heaters for your room. That's not good. Its headphones are removable. Its microphone is sub-par and sounds awful. The Valve Index and HP Reverb G2's microphones are far more superior in microphone quality. The headset strap can be removed as well, but it's very difficult to find a different compatible strap for it, so modding would probably be best if you're fine with voiding warranty. It comes with a 12-month warranty. Overall, the headset's main selling point are the screens. Its strap is pretty bulky and isn't ideal for someone who's comfortable in their bed or couch. Its microphone should ought to be changed out for a lapel or mod mic, and its headphones can be left on or changed out for a headphone or pair of earphones. Although it radiates lots of heat and its stock paddings are terrible, it has one of the most amazing screens I have seen. No screen door effect, but lacks black color depth and you could see most detail within the paracentral vision. If your computer can run this headset at 4896x2448 @ 120 Hz and you have an old headset that you still use to this day, such as the Oculus Rift or HTC Vive, this headset is a worthy upgrade. If you wish to get a more comfortable headset with better overall features, the Valve Index is a better choice. Otherwise, if you're in it for the screens, get the Vive Pro 2.
W**S
Clear picture, with a fairly hot headset
You're paying for picture quality, and this headset has it in spades. There is still a minute bit of frensal rings if you look for them, but as long as you are looking straight and at the sweet spot, you don't notice them at all (which is the case most of the time). I do recommend getting the smaller, breathable sponge mats to replace the sweat soaking native ones. They'll increase your horizontal and vertical field of view, while adding a more sanitary option. The headset does get fairly warm in graphics demanding games. You'll want to mod it with a small fan for air circulation, or have some form of fan blowing on you (which oddly adds to the immersion feel). However, the visual trade off is completely worth it. If you have the extra money, get the Vive wireless connector with it, and 2 spare batteries. Should give you 6 hours of cable free fun.
Z**R
Priced Like a High-Tier Headset; Most Definitely is Not
I am deeply disappointed in the Vive Pro 2. When doing my research to decide on a VR headset to replace my Valve Index with, I settled on this because it seemed it would be the most logical upgrade. Especially with its price- "It can't possibly be worse than the Index, can it?" I thought... I thought wrong. It's inferior to the Index in almost every way. It's heavier, harder to get fitting right on my head, and has a lower FOV even when I purchased a slim face cover. It also somehow heats up worse the original Vive and only stopped fogging up once I RIPPED OUT the rubber light shields under the lenses that block airflow. It also somehow has more glare than the Index. The cable is also heavier and the Vive Console must be running alongside SteamVR. The only way the Vive Pro 2 is superior to the Index is with its resolution... And that's only after I fumbled around in resolution settings for two hours to finally be able to get a stable 90 FPS. However, the resolution increase is barely noticeable due to the ridiculously small "sweet spot": everything more than a few degrees out from the center of the lenses is outrageously blurry to the point that I feel like I need glasses, which I do not. Furthermore, the microphone has to be one of the worst choices for a VR headset- it has no noise cancellation and sounds like the Quest 1 microphone ffs. The software-based noise cancellation that comes in the Vive Console does nothing to fix this. Furthermore, it seems to drift in and out of "too quiet to hear" and "geez turn your mic sensitivity down bro" so much it's almost impossible to play social VR with. And yes, I have tweaked as many settings as possible and bought a fuzzy sound filter, and even then it sounds worse than the Index. Lastly, the over-ear speakers are made of quite possibly the hottest material to make earphones out of which causes my ears to drip sweat when exerting myself in the slightest. And the "popped out" way of wearing the earphones causes all audio to sound very quiet, even when turned up to the max. I bought an Asurion protection plan, but I'm not sure if I'll be able to get a return just because the equipment is cruddy by default. If you're buying a PCVR headset, do not purchase the Vive Pro 2. Go for the Index like I should have stuck with in the first place.
R**B
Amazing quality
Can't get over how much of an improvement in video, audio, and comfort quality this is over the original Vive. Amazing resolution, vibrant colour, high frame rate, no "screen door" effect. It takes a little bit to get used to some of the visual artefacts ("god rays" on text, e.g.) but in games I've never seen VR look this great.
B**F
Good product but ain't worth the price
Headset is good quality. Image is sharp in the sweet spot which is pretty small. VR technology is not where I tought it was. If you want to get into VR, I'd wait for next gen or get Valve INDEX. The resolution itself isn't worth the price in my opinion. I'm not planning on returning it but i'd say it's not worth full price.
A**D
Quick sensor stop working
The sensor stop working in less than 6 moths !!!
D**Y
Perfection but with 1 annoying problem
Great headset. It is comfortable, bright, has good resolution, amazing tracking, very good fov. This headset would sell like hotcakes if the lenses had a wider sweet spot or had pancake or even aspheric lenses. Deadass htc didnโt need to release a whole new headset. They just needed to re-release this with better lenses and updated the software and call it a day.
T**N
Horribly outdated and a lesson in frustration.
Should be good but is one of the most dated and horrible VR experiences you can have for this price point. Go buy a Meta Quest, it looks way better than this, the software works way better and it is reasonably priced unlike this piece of E-waste.
Trustpilot
2 weeks ago
2 months ago