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Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.
| Best Sellers Rank | #599,965 in Books ( See Top 100 in Books ) #226 in Computer Graphics #233 in Game Programming #346 in Graphics & Multimedia Programming |
| Customer Reviews | 4.5 out of 5 stars 189 Reviews |
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