---
product_id: 299358046
title: "7 Wonders Asmodee Game"
brand: "repos production"
price: "€ 170.54"
currency: EUR
in_stock: true
reviews_count: 6
category: "Repos Production"
url: https://www.desertcart.es/products/299358046-7-wonders-asmodee-game
store_origin: ES
region: Spain
---

# 30-minute fast-paced rounds 3-7 players strategic gameplay Durable high-quality materials 7 Wonders Asmodee Game

**Brand:** repos production
**Price:** € 170.54
**Availability:** ✅ In Stock

## Summary

> 🧠 Master strategy in minutes—don’t miss out on the 7 Wonders phenomenon!

## Quick Answers

- **What is this?** 7 Wonders Asmodee Game by repos production
- **How much does it cost?** € 170.54 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.es](https://www.desertcart.es/products/299358046-7-wonders-asmodee-game)

## Best For

- repos production enthusiasts

## Why This Product

- Trusted repos production brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Ideal for ages 10 and up:** A sophisticated yet accessible game that bridges generations and sparks social connection.
- • **Quick 30-minute sessions:** Fits seamlessly into busy schedules without sacrificing depth or fun.
- • **Built to last with premium materials:** Enjoy countless game nights with a durable, high-quality set.
- • **Engage 3 to 7 players in dynamic strategy:** Perfect for collaborative and competitive game nights with friends or colleagues.
- • **Boost critical thinking & strategic planning:** Sharpen your decision-making skills while having a blast.

## Overview

7 Wonders by Asmodee is a fast-paced, strategy-driven board and card game designed for 3 to 7 players aged 10 and above. Crafted from durable materials, it offers engaging gameplay that blends resource management, military tactics, and scientific advancement in just 30 minutes per session. Perfect for professionals and families alike, it sharpens critical thinking and strategic skills while delivering endless social fun.

## Description

Asmodee 7 Wonders Board and Card Game is made from high-quality material for durability. It is great strategy game for 3 to 7 players. This board and card game can be played for 30 minutes. Ideal for 10 year old children.

Review: Decent product for the price - Worth the money
Review: Excellent turn-based card game. Very fast paced. Great for 2-7 people (recommend starting with at least 3 people, as the 2 player version is somewhat more complicated) and would imagine it's great for interested kids, though I cannot verify it. Since we got it, I haven't wanted to put it down. The game is quick and can be completed in less than 30 minutes with 3 people. It took us over an hour the first time as none of us had played. For reference, my favorite games include Carcassonne and Settlers of Catan. Some of this review is meant to be instructional, because truly the only drawback I can find in this game is the poorly worded, overly complicated instruction manual. This is a turn-based card game played to accrue points, which are tallied at game completion. Although it is called "7 Wonders," building a wonder is only a small portion of the game. Other important facets of the game include: resource production and commerce, military conflict with immediate neighboring cities, playing point and science cards, and strategy. As there are many ways to score points, each player may have a specific way they try to score the most. Each player is dealt a game board or city, around which they place cards that become part of their town. There are three different decks of cards, which are numbered I, II and III, and referred to as ages. The game starts when the first deck of cards (appropriately parsed for the number of players) is dealt. Simultaneously, players play their cards and pass the remainder to their neighboring players. You have three options when playing a card: adding the card to your city, putting the card in the discard pile and receiving coins in exchange, and building a stage of your wonder (which must be done in order, but at any point throughout the game). Card basics. Cards are free or have a cost to play (upper left corner). You either need to have the resources or coinage available to pay the cost, or be able to buy the resources from one of your immediately neighboring cities. Cards have a value when played, either military, resource production, trade (discount cards), etc.. Cards stay in your city the entire game. Resource basics (because I found this to be confusing). There are basic material resource in the game, including wood and clay. Your city produces one unit of resource per turn (upper left corner of the game board). The resources do not accumulate if you don't use them on a turn and cannot be stored in any way. You can acquire more resources by playing cards which produce them or buying them from your immediate neighbors. Some cards will cost multiple of a single resource to play, so you either must produce that many of that resource per turn, or buy from your neighbor who produces that resource. For example, say a card costs 3 units of X resource and 2 units of Y resource. Your town has a production of 2 units of X resource (one from your game board and one from a resource cad) and 2 unit of Y resource. To play the card, you must purchase 1 more unit of X resource from your neighbors, but ONLY if the produce it. At the end of each age or deck of cards, you settle your military disputes with neighboring cities (who has the biggest army). Then the next deck is dealt and the process completes. At the end of the game, the score is tallied and whoever has the most points wins. Scoring is relatively straight forward. A few key points. 3 coins = 1 victory point. Green-backed (science) cards are scored in an exponential fashion with additional bonus for having complete sets of three -- check out the instructions for the diagram. Good luck and have fun!

## Features

- Made from high-quality material for durability
- Great strategy game for 3 to 7 players
- Can be played for 30 minutes
- Ideal for 10 year old children

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B0043KJW5M |
| Assembly Required | No |
| Batteries Included? | No |
| Batteries Required? | No |
| Color | Multi-Color |
| Customer Reviews | 4.7 4.7 out of 5 stars (2,624) |
| Date First Available | 7 August 2012 |
| Educational Objective(s) | Critical Thinking, Strategic Planning, Resource Management, Historical Learning |
| Item model number | SEV01 |
| Language | English |
| Manufacturer recommended age | 10 years and up |
| Material Type(s) | Cardboard, Paper |
| Number of Game Players | 3 to 7 |
| Number of Puzzle Pieces | 1 |
| Product Dimensions | 27.94 x 27.94 x 7.62 cm; 907.18 g |
| Release date | 20 January 2021 |
| Remote Control Included? | No |
| tech_spec_battery_description_toys | No batteries required |

## Product Details

- **Brand:** Repos Production
- **Genre:** Strategy
- **Material:** Cardboard, Paper
- **Number of players:** 3 to 7
- **Theme:** Science Fiction

## Images

![7 Wonders Asmodee Game - Image 1](https://m.media-amazon.com/images/I/71vAGEzRM+L.jpg)
![7 Wonders Asmodee Game - Image 2](https://m.media-amazon.com/images/I/71T98jsYyHL.jpg)
![7 Wonders Asmodee Game - Image 3](https://m.media-amazon.com/images/I/41QSd8NpKyL.jpg)
![7 Wonders Asmodee Game - Image 4](https://m.media-amazon.com/images/I/31qQcGl4q-L.jpg)
![7 Wonders Asmodee Game - Image 5](https://m.media-amazon.com/images/I/61TdNRACFWL.jpg)

## Questions & Answers

**Q: Is this REALLY only a 30 min game?**
A: The game takes 30 mins. The setup takes about 10 minutes and the scoring takes about 10 minutes too. When my family of 4 plays, one of the adults sets it up, we play the game, and then one of the adults scores. The game has taken longer if we play with 7 players at my parents house with people who don't know all the rules and what the symbols mean, etc.

**Q: Which seven great cities does the game use? Is there any educational benefit to learn any world history?**
A: Other people mentioned the cities. While it does not teach specific history, it can open up a discussion regarding how one might build their city, concentrate on trade, or education, or war. You can use the rules of the game to associate how that might have worked in ancient times. I suppose, it's educational the way Monopoly can teach you the strategy of owning either a few expensive properties or many lower ones, and seeing which strategy wins out; and how you can relate that to real-life money-making strategies. I hope that makes sense. :)

**Q: Does this game require a lot of reading? my son is an emerging reader, but he loves games such as axis and allies, risk legacy, and memior 44.**
A: Players must be able to read the names of cards, some of which are strange like "caravansary" and "aqueduct". Other than that most everything is symbols. The rules for each symbol and rulebook are quite extensive so someone else will have to read it. The learning curve is quite steep compared to axis and allies and risk but is simple once you have figured it out. I believe the age is 10 and up.

**Q: Friends i´ve seen copies that have instruccions in various languages including spanish, do you have copies with spanish instrucctions?**
A: You can download the instructions in multiple languages at the game's website:  http://rprod.com/index.php?page=download-2

## Customer Reviews

### ⭐⭐⭐⭐ Decent product for the price
*by M***N on 21 March 2020*

Worth the money

### ⭐⭐⭐⭐⭐ Review
*by T***N on 2 January 2015*

Excellent turn-based card game. Very fast paced. Great for 2-7 people (recommend starting with at least 3 people, as the 2 player version is somewhat more complicated) and would imagine it's great for interested kids, though I cannot verify it. Since we got it, I haven't wanted to put it down. The game is quick and can be completed in less than 30 minutes with 3 people. It took us over an hour the first time as none of us had played. For reference, my favorite games include Carcassonne and Settlers of Catan. Some of this review is meant to be instructional, because truly the only drawback I can find in this game is the poorly worded, overly complicated instruction manual. This is a turn-based card game played to accrue points, which are tallied at game completion. Although it is called "7 Wonders," building a wonder is only a small portion of the game. Other important facets of the game include: resource production and commerce, military conflict with immediate neighboring cities, playing point and science cards, and strategy. As there are many ways to score points, each player may have a specific way they try to score the most. Each player is dealt a game board or city, around which they place cards that become part of their town. There are three different decks of cards, which are numbered I, II and III, and referred to as ages. The game starts when the first deck of cards (appropriately parsed for the number of players) is dealt. Simultaneously, players play their cards and pass the remainder to their neighboring players. You have three options when playing a card: adding the card to your city, putting the card in the discard pile and receiving coins in exchange, and building a stage of your wonder (which must be done in order, but at any point throughout the game). Card basics. Cards are free or have a cost to play (upper left corner). You either need to have the resources or coinage available to pay the cost, or be able to buy the resources from one of your immediately neighboring cities. Cards have a value when played, either military, resource production, trade (discount cards), etc.. Cards stay in your city the entire game. Resource basics (because I found this to be confusing). There are basic material resource in the game, including wood and clay. Your city produces one unit of resource per turn (upper left corner of the game board). The resources do not accumulate if you don't use them on a turn and cannot be stored in any way. You can acquire more resources by playing cards which produce them or buying them from your immediate neighbors. Some cards will cost multiple of a single resource to play, so you either must produce that many of that resource per turn, or buy from your neighbor who produces that resource. For example, say a card costs 3 units of X resource and 2 units of Y resource. Your town has a production of 2 units of X resource (one from your game board and one from a resource cad) and 2 unit of Y resource. To play the card, you must purchase 1 more unit of X resource from your neighbors, but ONLY if the produce it. At the end of each age or deck of cards, you settle your military disputes with neighboring cities (who has the biggest army). Then the next deck is dealt and the process completes. At the end of the game, the score is tallied and whoever has the most points wins. Scoring is relatively straight forward. A few key points. 3 coins = 1 victory point. Green-backed (science) cards are scored in an exponential fashion with additional bonus for having complete sets of three -- check out the instructions for the diagram. Good luck and have fun!

### ⭐⭐⭐⭐⭐ Review
*by D***D on 18 September 2014*

Recommended to us, and found it very enjoyable. Will consider expansions.

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*Product available on Desertcart Spain*
*Store origin: ES*
*Last updated: 2026-02-21*