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Sekiro: Shadows Die Twice is an award-winning PlayStation 4 action-adventure game set in a dark, fantastical version of 1500s Sengoku Japan. Developed by FromSoftware, it features a revolutionary combat system focused on precise parrying and posture breaking, combined with stealth and vertical traversal mechanics. Players assume the role of the 'one-armed wolf,' a shinobi on a relentless quest for vengeance and honor. With richly detailed environments, challenging bosses, and multiple endings, Sekiro offers a deeply rewarding experience for players seeking a high-stakes, skill-driven journey.




| ASIN | B07DJWBYJN |
| Best Sellers Rank | #6,977 in Video Games ( See Top 100 in Video Games ) #232 in PlayStation 4 Games |
| Compatible Video Game Console Models | Sony PlayStation 4 |
| Computer Platform | PlayStation 4 |
| Customer Reviews | 4.6 4.6 out of 5 stars (4,747) |
| Date First Available | June 10, 2018 |
| Global Trade Identification Number | 00047875882928 |
| Item Weight | 2.4 ounces |
| Item model number | 88292 |
| Language | English |
| Manufacturer | Activision |
| Product Dimensions | 0.57 x 6.68 x 5.29 inches; 2.4 ounces |
| Publication Date | March 22, 2019 |
| Rated | Mature |
| Release date | March 22, 2019 |
| Type of item | Video Game |
| UPC | 047875882928 |
T**S
The Next Evolution of Souls Games
I have been playing Souls Games since Demon's Souls first released 10 years ago. I love them to death and have platinum trophied all of them. When I started Sekiro, I was very skeptical. To be honest, I wasn't even that excited about it, and I only barely remembered to preorder it. I heard it was much harder than Dark Souls, and when I first started playing it, I felt like that was true. Where Dark Souls is all about rolling and shielding, Sekiro is all about stealth and parrying. It was punishing in the beginning, and it took me a while to understand how combat worked. But boy, let me tell you, once you really nail down how it works this is one of the most satisfying games you'll ever play in your life. I'm about halfway through the game now, and I think I may very well love this more than any Souls game that came before it. Combat So, to the reviews complaining that this is more difficult than Souls in an "unfair" way. I understand why it might feel that way at first, but I would urge you to keep in mind that this is a battle system that we haven't seen before. Souls was really well suited for fighting large monsters, but Sekiro was built for one-on-one sword duels. The parrying system is brilliant. Instead of whittling down your opponent's health, you're trying to wear down their posture so you can take down an entire bar of health at once. Posture is a new mechanic that allows you to land a killing or critical hit when it goes down. You and your enemies both have posture, and it will restore itself over time. This means that you can't really fun and hide- you have to keep up the pressure and strike any chance you get. Even if your opponent blocks your attack, it still wears away their posture damage. Exploration Sekiro is a very open game. If you enjoyed the exploration aspect of Dark Souls, you'll find that in spades here. Having a character that can jump and grapple all over the place really opens things up, and I was finding so many new, diverging pathways to go down at various points of the game that if I ever got stuck on a boss or mini boss, I could easily take a break from it and try something new. Another big win for the exploration is that you can now kill EVERY enemy (save bosses and minibosses) in one hit using stealth. This is HUGE. No longer do you need to run through crowds of enemies o avoid the tedium of fighting them all. Even big monster enemies can go down in one hit if you sneak up behind them. And if you're bad at stealth, don't worry. You can stay hidden very easily in Sekiro. Leveling Up In Souls games, if you ever got stuck, you could always grind to get more powerful and try again. That's not really the case in Sekrio. In this game, all of your skill points can only be applied to new combat techniques or passive skills that increase your battle capability. If you want more health, you have to kill 4 minibosses. If you want more attack power, you have to kill a boss. This may sound like a negative at first, but I found it to be a positive. This system FORCES you to learn the combat system, because, honestly, your attack power and health are almost irrelevant compared to how good you are at combat. So long as you can block and parry your opponents (which does get easier, I promise), you'll barely notice how much health you have left. I found myself learning enemy attack patterns and anticipating their moves in ways I never did in Souls games. Every move I made felt like a true counter to their last attack. The Story I love the story telling method of Dark Souls, and since Sekiro is more straightforward, I was worried it would lose a lot of that "story without telling a story" that made Souls lore so much fun. I'm very glad that this was not the case. Sekiro does have a more straightforward story, and it's pretty enjoyable. This is due in part because they combined the Souls style of storytelling with classic storytelling. I know what's going on in the world of Sekiro, but there are plenty of clues about the world I can piece together on my own based on the npc dialogue, environment, and item descriptions. Creativity Just a small note here. Not all of the boss battles in Sekiro are "battles" I've had a couple bosses now where I had to win through untraditional means, like sneaking through a valley while being hunted by a giant snake, or figuring out how to kill kimono-wearing monkeys in a world of illusion. They add nice variety to the regular combat. Don't worry though, there are still plenty of traitional challening boss fights. Final Word Sekiro is very punishing in the beginning. You start with very little health and almost no healing items. But that's not so bad. As you keep going through the game, you'll find it gets easier and easier- not because the difficulty has gone down, but because YOU'VE gotten so much better. If you like Souls games, definitely pick this up and DON'T put it back down just because it doesn't feel like Souls at first. It's not Souls, this is true, but it's every bit as satisfying to master what this game has to offer.
T**G
Sekiro - Two reviews for two different buyers
SUMMARY Sekiro is a third-person action game with a large focus on a difficult (but rewarding) combat system. Explore a fictional conflict set during a fantasy version of the feudal Japan era in history. While not entirely open-world, the game has large areas to explore, with many branching paths and hidden areas. Progression in the game is done by defeating challenging bosses and mini-bosses, and comes in the form of directly increase your health, damage, or unlocking new abilities. There are multiple endings and hidden bosses, most of which will require multiple playthroughs either fresh or with new game plus. Sekiro is a great game, but should you buy it? This is NOT a game that aims to apply to everyone, and as such I have written two different sections based on if you have experience with FromSoft's other titles. NEVER PLAYED SOULS So you've never played Demon Souls, Bloodborne, or any of the Dark Souls games. Sekiro may not be the best starting point for someone brand new to mechanics of these games, but it can be done if the setting interests you and you are willing to learn and accept you will die hundreds (literally hundreds) of times. Imagine you have been playing for a couple hours, doing great and saved up lots of gold and experience points. Then imagine you walk into an area and suddenly you are sealed in with an enemy that you have never seen or fought before. You can't retreat, and the boss kills you, causing you to lose half of your experience and gold. Then imagine throwing yourself at this same boss for between 30-60 minutes, dying over and over and over, until you somehow barely beat the boss. You now have zero experience points, zero gold, and probably used up all your health items. Now imagine that in the next hour or so, you will do it all over again with a different boss. If this scenario above does not sound like something you will enjoy, then BEWARE! This is what these games are all about. You will need to overcome challenges with no training wheels, no easy way out, and nobody to help you but yourself. Once it clicks, you will be untouchable and tearing through the same enemies like butter, but it can be a long road to get there. SOULS VETERANS So you've played a lot of Dark Souls, Bloodborne, or Demon Souls. Maybe you've heard people say that Sekiro is not a souls game? Well, they're wrong. Sekiro absolutely is a souls game in every sense, but there are differences that require you to change they way you think. Many of your skills will transfer over, as most of the typical mechanics are in place. Enemies reset when resting, items are cleverly hidden, and all the typical items are back with new names (Estus Flask, Souls, etc). The biggest change to the formula is the way combat is done, which now punishes you for dodging and rolling, and expects you to perform perfect parries on nearly every attack your enemies will make. My biggest struggle was learning to stop rolling, and learning to parry instead. Also, many of the bosses are really hard... even by souls standard. The final boss encounter may be the hardest one yet, even compared to Midir or Orphan of Kos. Last thing I want to mention to returning players is that the game setting may look pretty tame when compared to previous games. Thankfully it does get pretty crazy in the later half, and leans heavily on fantasy and even some horror elements. CONCLUSION I love this game, but it's not for everyone. No matter your background or experience, Sekiro will be a gamble if you choose to purchase it. It may click for you, or it may steamroll you. Just be prepared in either case.
S**N
Arrived quickly and in good condition
M**Y
Usato,arrivato in custodia anonima non nella custodia originale ma ,cosa importante, funziona
Z**A
Honestly this game gonna change your the way you think in life I'm serious it will intact your personality ,nothing compare to this game I played it 6 times
L**Z
El producto se entregó antes de la fecha indicada y en excelente condiciones
C**N
Rating: 4.5/5 Stars Sekiro: Shadows Die Twice is a great From Software game that is both challenging and rewarding to play. Overall, I would recommend it to anyone who is a veteran of From Software games and even newcomers (this was my first From Software game). What I Liked: The combat is incredibly fluid and the detail in animations is stunning. The environment in Sekiro is beautiful and opts for a more colourful setting taking place in Feudal Japan, in contrast to the darker colours of the Dark Souls series. Enemy bosses are challenging and have their own unique fighting styles and offers a new challenge with each new boss confrontation. The gameplay offers a variety of strategies to combat the enemies and different approaches one can take (e.g. stealth or just all-in from the beginning etc), and while the enemy bosses can be difficult, defeating them feels equally rewarding. Exploration in this game is limited. However, the few additional areas that you do get to explore within the places you discover, offers items to be found that are crucial to getting alternative endings to the story which I appreciate. Areas for Improvement: While there is much to love about this game, one area that could be improved upon is the way in which the lore is presented. Much of the lore is presented in item descriptions essential to the game's story or through character dialogue with NPCs. Some of which are easily missable that can leave the audience confused as to how things came to be. **SLIGHT SPOILER About Combat Below** The AI of some of the enemy bosses could use some tweaks since one you bait them outside of their designated area, it causes them to "lose sight" of you offering an easy stealthblow, which breaks the immersion somewhat.
Trustpilot
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